Inclusive Digital Interactives: Best Practices + Research publication
This publication is a compilation of papers that were prepared originally for the Inclusive Digital Interactives: Best Practices + Research publication.
This online publication which features 16 case statements, considers the various ways of designing museum digital interactives so they can be accessed, understand and used to the greatest extent possible by all people regardless of their age, culture, size, ability or disability.
The aim of the publication is to encourage innovation, encourage information sharing and motivate cultural organizations to consider accessible and inclusive digital interactive design as an essential component of their work.
The case statements in the publication are listed and described below:
- Scaffolding to Build Inclusive Interactives: Ben Jones’ Digital Design Approach.
- The United States Olympic & Paralympic Museum: Designing Digital Interactives for People with Varied Abilities.
- An Ongoing Experiment: Developing Inclusive Digital Interactives at a Science Museum.
- A Model for Accessible Evaluation of Inclusive Museum Exhibits.
- purpleSTARS: Inclusive Curation and Production Creates Inclusive Museums.
- Universal Design for — Emotion in — Learning: A Practice for the Creation of Emotionally Accessible Digital Learning Experiences.
- Opening Our Doors Wider: Transforming Our Approach to Inclusion via Digital Exhibition Elements at the Smithsonian’s National Air and Space Museum.
- Wise Stones: An Interactive Accessible Circuit Designed to Enhance the Experiences of Visitors with Disabilities.
- Pushing Forward Together: From Failures to Feats Through Increasingly Inclusive Design.
- Inclusive Digital Interactives: Best Practices + Research A collaboration of Access Smithsonian, Institute for Human Centered Design and MuseWeb.
- Warhol for All: Designing an Inclusive Audio Guide and Tactile Exhibition Elements at The Andy Warhol Museum.
- Work in Progress: A Case Study from the Tenement Museum on Personalization for Staff Accessibility and Its Wider Effect.
- Accessibility First: Universal Design and the Freer Thinking App.
- The Universal Design of the SOS Handbook: A Mobile Communication Method for Elderly People, Deaf People, and Foreigners.
- Mobile Digital Wayfinding Tools: Enabling and Enhancing the Experience of Visitors with Different Access Needs.
- Inclusive Experiences for Audiences with Different Levels of Tech-Savviness: The Design and Evaluation of a Mixed Reality Dinosaur Exhibition.
- The Lubbock Lake Landmark’s Digital Experience: A Small Museum’s Efforts to Integrate Inclusive Design in Exhibit InteractivesFor a link to the new digital publication, “Inclusive Digital Interactives: Best Practices + Research,”, click here:
Alternatively, if you need further information on how to make facilities or services more accessible and inclusive, please do not hesitate to contact one of our team on (01) 415 12 85 or e-mail [email protected].